Monday, December 23, 2019

Essay about Ancient Athens - 1399 Words

Ancient Athens The last Olympic swimmer just touched the wall and the race has ended. Cameras are replaying every single movement from the race and a winner has been clearly decided. Just as these Olympic swimmers will gain a medal for placing, ancient Athens had numerous accomplishments of its own. Athens â€Å"prosperity †¦ was due in large part to its stable and effective government† (SOURCE 1). When analyzing the history of ancient Athens, is easy to see how the accomplishments of a democracy, Greek philosophy, and Greek literature all shape Athens. Athens is the home of democracy. It is the first known example of where people began to govern themselves. The democracy of Athens slowly developed around 500 BC, during the Classical†¦show more content†¦Solon is the second person to reform the laws of Athens. He began revising laws in the 590s BC and â€Å"allowed all men in Athens to take part in the assembly that governed the city and to serve on the j uries that heard trials† (SOURCE 1). Along with participation in the assembly, Solon â€Å"forbade the practice of debt slavery and set up a fund to buy back Athenian slaves who had been sold abroad† (SOURCE 2). Solon â€Å"based eligibility for political office on property qualifications, not birth,† permitting those not born of high social status to have the opportunity to hold an office (SOURCE 2). Through all of these events, society still did not accept the laws and because of this, more problems arose. During the troubles and chaos, a man by the name of Peisistratus â€Å"took advantage of the renewed conflict to seize power† (SOURCE 1). Peisistratus is a tyrant among the Athenians, however, is a popular person. This is because he â€Å"proceeded to institute Solon’s reforms† (SOURCE 2). The men of Athens who participated in the democracy were to â€Å"vote in all elections, serve in office if elected, serve on juries, and serve in the military during the war† (SOURCE 1). Cleisthenes, another law reformer, â€Å"divided Athens into 10 tribes based on where people lived† and â€Å"made these new tribes†¦the basis for elections† (SOURCE 1). The tribes had to sendShow MoreRelatedClassical Ideals : Ancient Athens1589 Words   |  7 PagesKaur Professor Codella Humanities 300 3 November 2014 Classical Ideals The ancient Athens aimed for perfection with every detail in their lives; from the art, architecture, philosophy, they wanted nothing less than perfect. This high standard of perfection is known as the classical ideal. The ancient Athens’s society was based solely on high standards of living. The classical ideal was expressed in many ways in the Athens culture. Philosophy and religion helped paved the mind with perfect thoughtsRead MoreDemocracy Of Ancient Athens : Democracy891 Words   |  4 PagesDemocracy in ancient Athens In ancient Greek life one of their trademarks was the polis, or city state. â€Å"The city-states were small, independent communities which were male-dominated and bound together by race.†(Steven Kreis 2000) Membership in the polis was important and was only passed down to someone within the citizen family, being male. In a polis, citizens are part of a selected part of a group that is superior to the rest of society. The members that are not part of the body of citizens areRead MoreEssay on Prostitutes in Ancient Athens1571 Words   |  7 PagesProstitutes in Ancient Athens Works Cited Missing Ancient Athens was a highly polarized society in which citizenship meant everything. Citizenship permitted individuals to not only participate in the democratic government but also gave them access to all the rights and splendors of the city. A citizen controlled influence over slaves, foreigners and most importantly women. Athenian women were relegated to the status of child bearers and keepers of the household. There was no room forRead MoreThe Necessity of Roles in Ancient Athens Essay1024 Words   |  5 Pagesin Ancient Athens The dramatic growth of ancient Athens from a powerful polis to an Aegean Empire was a result of the hierarchy in ancient Athens. The roles of the people played a big part in this advancement. Therefore, the roles in ancient Athens were very structured and rigid. The male citizens worked very hard politically, while they left the women with the task of bearing children, and the slaves with the backbreaking physical work that allowed the city to function. In ancient Athens, menRead MoreWhy Ancient Athens Was Not Culturally Competent1721 Words   |  7 Pagesreasons why ancient Athens was not culturally competent, yet they do have a sense of morals and principles. This applies to the definition of cultural competence: looking at new people/societies through the lens of self-awareness, perspective, analysis, cultural wisdom, empathy, and circumstances, and not instantly making assumptions about people. Furthermore, there is the notion of applying ideals from our modern society, a completely different and idealistic society compared to ancient Athens, to a civilizationRead MoreAthenian Women : The Ancient City State Of Athens Essay1717 Words   |  7 Pages Athenian Women: The ancient city-state of Athens, spawned many of the essential ingredients of modern civilization--democracy, philosophy, science, and drama. However despite these aspects, Athens like many other civilizations throughout history, was dominated by men. Although the role of women in Athens is highly controversial, the examination of Athenian laws, philosophical and moral writings, and information about the conditions of daily life and the organization of society, reveals women wereRead MoreRoles of Women in Ancient Athens Similar to Roles of Women Today616 Words   |  3 PagesWomen in ancient Athens had roles in society that in some ways are similar to the roles and expectations of women in our culture today. They had more rights than many women of their time, but their freedoms were still limited. Women of Athens accepted their role however, unlike women today who are much more outspoken. While this was the norm back then, much of it would never be deemed acceptable now. Women in Athens had no political rights whatsoever. Politics were entirely in the hands of freeRead MoreAthens And Spart Ancient Greece902 Words   |  4 PagesProfessor Reams History 1 9 October 2014 Athens and Sparta, two rivals of ancient Greece that made the most noise and gave us the most traditions. Though they were close together on a map, they were far apart in what they valued and also how they lived their lives. Spartan and Athenian society were very different in many parts. The differences are what set these two apart, and the things they shared in common are what unified them as Greek city-states. Sparta and Athens shared similarities and differencesRead MoreAncient Athens: The Prototype for Western Democracy Essays1264 Words   |  6 PagesAncient Athens serves as a beacon within Western antiquity as the center for culture with its cultural advancements impacting the culture of today. Founded nearly 9,000 years ago, Athens formed itself as the center of Greek culture and education during the classical period. Considered the prototype for Western Democracy, it allowed for the rise of a citizenship of voters, something unique in the ancient world. The Athenian love of physical activity culminated in the Olympics, an event that thoughRead MoreThe Role Of Women During Ancient Athens And Sparta1028 Words   |  5 Pages The most radical views were on the subject of women. In Ancient Greece the majority of city-states sited with the views of Athens on the matter. All but one, the outsider was Sparta. Thought this essay, it will investigate question, what are some similarities and differences of the role of women in ancient Athens and Sparta? Though the following topics of: Marriage, freedoms and isolation, and last of all politics and land. â€Å"The ancient Greeks believed the purpose of being female was to be married

Sunday, December 15, 2019

Analysis of Dr. Martin Luther King’s “I Have a Dream” Speech Free Essays

Nhat Nguyen Patrick Clayton Cantrell English 1010-051 23 October, 2012 Analysis of Dr. Martin Luther King Jr. ’s â€Å"I Have a Dream† Speech Amidst the bigotry and racial violence of the Civil Rights Movement, there stood a shining example of brotherhood, unity, and an undying thirst for equality. We will write a custom essay sample on Analysis of Dr. Martin Luther King’s â€Å"I Have a Dream† Speech or any similar topic only for you Order Now In what was known as the March of Washington, an estimated total of 200,000 people of all races—observers estimated that 75–80% of the marchers were black and the rest were  white  and non-black minorities—took to the streets of Washington D. C. on August 28, 1963 in an effort to raise awareness of the ongoing racial injustice in the work field and in everyday life. It was on this momentous day that the great Martin Luther King Jr. , one of the most powerful and influential voices of the Civil Rights Movement, gave one of history’s most memorable speeches. His speech, later came to be known as the â€Å"I Have a Dream† speech, served to bring into light the injustice experienced daily by the African American population of the United States. In his famous speech, King outlined the racial discrimination and social inequalities that inhabit the great country whose creed explicitly states â€Å"all men are created equal. † This constituted the main purpose of his speech: to encourage and empower the attendees and those at home to challenge the widespread discrimination and the status quo of the time. Bigotry had a stranglehold on all aspects of life during the Civil Rights era. From childhood, racial themes and motifs were embedded into the very being of the child. A plethora of consequences arose from this. Whites usually aged into adulthood with the belief that racial superiority belonged to them because of the color of their skin. Most African Americans, on the other hand, grew up with beliefs very much contradictory to those of their white counterparts. Many aged with the preconceived notion that racial inferiority accompanied being black. Martin Luther King, in his speech, endeavored to end this narrow-minded approach to race by encouraging his audience to rise above what they once accepted as a social norm and be the light that would lead that generation out of blind hatred for their fellow an. He preached brotherhood and equality and electrified the crowd when he demanded the immediate realization of the â€Å"promises of democracy† (King). He galvanized the crowd to rebel from the dark, secluded â€Å"valley of segregation† and enter into the â€Å"sunlit path of racial justice† (King). He closed this portion of his speech by once again reiterating the import ance of immediate action. He called for justice for all of mankind, be they black, white, or any other race. Besides the obvious fact that he was speaking to the audience present, King’s speech was meant for a much broader audience. Specifically, his speech was targeted at those who desired to continue the economic and social oppression of African Americans. This could clearly be seen when King states, â€Å"And those who hope that the Negro needed to blow off steam and will now be content will have a rude awakening if the nation returns to business as usual† (King). In this sentence, King concentrated his words against â€Å"those. â€Å"Those† are the people who continued to disregard African Americans as equals. King wanted to make it known that he and millions alike would not quit until justice was dealt and democracy rang through the land. In another explicit example, King talks directly to â€Å"those† again. â€Å"There are those who are asking the devotees of civil rights, ‘When will you be satisfied? ’† (King). He goes on to answer t his question by saying that he and other civil rights activists will never be satisfied so long as injustice and discrimination remain a synonymous part of the United States’ culture. He ensured the people whose intentions were to physically, mentally, and economically deter African Americans that America will not experience rest or tranquility until all black men, women, and children are granted their rights as citizens. The speech was as much a message to those oppressed as it was to the oppressors. Martin Luther King’s speech was well formatted with respect to harmony, with each prior point flowing harmoniously into the next. It was organized into two halves. The first half portrayed American society as a cesspool of intolerance, racism, and close-mindedness, and it also revealed the incongruence between the themes of the American Dream and the suffering of African Americans. In the first half of the speech, King called for action to alleviate these overriding themes in American society. In his â€Å"now is the time† paragraph, King emphasized to the audience that the time for action is now and rejected gradualism. In his â€Å"we can never be satisfied† paragraph, he set the conditions that must be met before he and others like him can rest. The second half of the speech depicted the dream of a fairer, more perfect union, free from the shackles of segregation and racial discord. In the most memorable part of the speech, Martin Luther King famously stopped reading from his written speech and began to speak earnestly of his â€Å"dream† concerning the future of America. In the part of the speech that became its namesake, King repeatedly bellows the phrase, â€Å"I have a dream† (King). In a brief 3-minute period, King gave one of history’s most beautiful pieces of rhetoric, summoning boisterous cheers from the masses of people. King concluded his masterpiece by articulating to the crowd his vision of a democratic America, emancipated from the chains of prejudice. His dream was that individuals from all corners of society—different in color, culture, and beliefs—could one day gather together in unity with respect for one another. His comprehensive use of metaphors, imagery, and repetition served to persuade the audience to remain optimistic and faithful in the face of prejudice and despair. He appealed greatly to the crowd’s sense emotion and logic. He also masterfully used anaphora and allusions on several occasions in his moving speech. From under the shadow of the Lincoln Memorial, King fittingly began his speech alluding to Lincoln’s famous Gettysburg Address. He started by saying â€Å"five score years ago† (King). This assisted in setting the mood for the rest of the speech and was particularly poignant since King was speaking from the steps on the Lincoln Memorial. King also alluded to the Declaration of Independence when speaking of â€Å"the unalienable rights of life, liberty, and the pursuit of happiness. This allusion powerfully reiterated America’s promise to all her people. There are several allusions to Biblical passages in the speech. Perhaps one of the most notable was when King warned the oppressors of civil rights that he and everyone who challenged discrimination will never surrender until â€Å"justice rolls down like waters, and righteousness like a mighty stream† (King). This w as reference to Amos 5:24. It appealed impressively to the audience’s emotions, stirring up shouts of â€Å"hallelujah† within the crowd. Metaphors were used throughout the speech to help emphasize and sometimes exaggerate the ppression experienced by the African American population during that era. King frequently compared discrimination to a desolate valley and the path to racial justice as a â€Å"sunlit† one. He would often describe oppression as a searing heat to intensify the pain that it caused. He described African Americans’ poor economic position as a â€Å"lonely island of prosperity  in the midst of a vast ocean of material prosperity† (King). This helped accentuate the situation that African Americans were in. King incorporated anaphora and repetition in his speech in order to stress the importance of key themes. One of the lesser known anaphora used was King’s repetition of â€Å"one hundred years later† (King). Here, King referred to the fact that 100 years after the signing of the Emancipation Proclamation, his people are still hampered by the weight of inequality. He repeated the phrase â€Å"now is the time† (King) in an attempt to inspire the audience to act immediately and to demand change that instance. The most famous and most often cited anaphora used was the repetition of the phrase â€Å"I have a dream† (King) In that passage King revealed his vision of a better tomorrow for America. He stated that even though he faces difficulties, he still maintained that dream. This helped to strengthen this portion of his speech tremendously. On August 28, 1963, Dr. Martin Luther King Jr. gave one of history’s most beautifully executed pieces of rhetoric. The language incorporated in the speech helped convey King’s message to America: challenge discrimination and the status quo and strive for an equal society. This will live on as one of King’s greatest contributions to the advancement of civil rights. Today, it remains a significant part of King’s legacy. How to cite Analysis of Dr. Martin Luther King’s â€Å"I Have a Dream† Speech, Papers

Saturday, December 7, 2019

Ancient Roman Laws Essay Example For Students

Ancient Roman Laws Essay Ancient Roman LawsAlthough the history of Romes regal period is based in large part on legend, and was so in antiquity, tradition was strong, and many of Romes laws and customs, committed to writing much later, have their roots in the distant past. Ancient Rome had many different types of law in government. Out of all of the ancient Roman laws, the Julian Marriage laws, the laws of the kings, and the Justinian Codes, are some of them. The Julian Marriage laws were very specific and determined. Emperor Augustus notice social problems at Rome, and he detected that extravagance and adultery were very common in the Roman Government. In the upper classes, marriages varied; and when people did marry, they didnt create children. After this issue was found, Augustus brought both the morals and the numbers of the upper classes in Rome together by increasing the population of native Italians in Italy. He did this by creating laws to encourage marriage and having children, and started laws to m ake the act of adultery a crime. Some of the laws created by Augustus included that men must marry. This law was to help the Roman Government gain a bigger population from the children of all the married couples. To enforce this law, he gave what was called prizes for having children and marrying. Although they were based on marriage, the major role in this law was adultery. These prizes were mainly tax reductions and awards. Since more males existed than females among the nobility, he allowed anyone that had wanted to marry freedwomen, and said that births of children in these marriages would be legal and rightful. He made new laws and changed some of the old ones, for example, the sumptuary law. Laws like the sumptuary law were on a basis of adultery. There were many consequences of adultery in the Roman Empire. These consequences were mainly involved with killings. One of the laws stated that a husband who finds his wife in adultery could only kill the adulterer when he catches h im in his own house. Another law concluded that a husband couldnt kill anyone in adultery except persons who are well known and prostitutes, including slaves. His wife, however, is liable and he is forbidden to kill her. Adultery also restricted killings for adultery, for example; if a son under his fathers power should surprise his daughter in the act of adultery, the law says that he cannot kill her; yet, he ought to be permitted to do so. Although the history of Romes royal period is mostly a legend, tradition was strong, and many of Romes laws and customs, have their roots in the distant past. The kings of Rome and the Twelve Tables enforced the laws. These laws were started by Romulus. Romulus forced the citizens to harsh every male child and the first-born of the females, and he forbade them to put any child to death under three years of age, unless it was a cripple or a monster from birth. He also made other laws, like one that which does not let a wife divorce her husband, b ut gives him power to divorce her for the use of drugs or magic on and for her children. He also made another law, which was more severe, and said that if a daughter-in-law strikes her father-in-law; she shall be given as a sacrifice to his ancestors god/s. Numa Pompilius made other laws to add on to the Roman government too. One of the laws he created included a royal law, which forbade the burial of a pregnant woman before the child is taken out of from the mothers womb. On the Vestal Virgins he gave high honors, which gave them the right to make a will while their father/s lived and of doing all other righteous acts without a guardian. He also made another law, which said that a concubine shall not touch the altar of Juno. If she touches it, she shall sacrifice a lamb to Juno with her hair open and spread out. The twelve tables were very important. These covered: I A man may bring another man to court, and may have witnesses, II If someone needs evidence, they can ask the door way of witness on every third day, III If a debtor doesnt pay all his debts, then the creditor may take the debtor to court, and the debtor will have a given time to make up the money under custody. If the debt is not paid, then the debtor will be executed or sold as a slave, IV An extremely deformed child shall be killed, IV If a father give customers his son for sale three times, the son shall be free, V. 1 Females, by reason of cheerfulness of her nature, shall remain in guardianship, even when they have attained their majority, V. 7 An obsessive customer is forbidden to exercise administration over his own goods, V. 8 The inheritance of a Roman citizen-freedman is made over to his patron, if the freedman has died and has no natural successor, VI.1 When a party shall make bond or a transport, what he has named by word-of-mouth that shall hold good, VIII. If any person has made or sung a song insulting someone, they shall be hit with a bat till death. IX The penalty shall be capital punishment for a judge who has been found guilty of receiving a bribe for giving a decision, X. Women must not tear cheeks or hold chorus of Alas! on account of a funeral, XI Marriage shall not take place between a patrician and a plebeian. XII Whatever the People have last meant shall be held as binding by law. The Justinian Codes were another big part of law in government. The emperor of Byzantium himself, and Justinian set them up. These laws were made in the sixth century, and were basically early Roman law that was edited and cancelled. They called a major portion of these laws the Corpus Juris Civilis. These laws in the CJC ( Corpus Jurius Civilis) were separated into four different books of laws. The four books were named the Institutione, the Pandectae, the Codex, and the Digest. The Institutione was a book that was mainly copied from the institutes of Gaius. It was considered beginners textbook and a book of statutes. Most of the rules in this textbook/book o f statutes became laws in many countries. The Pandectae was a collection of fragments from academic papers. All of its legal opinions were given legal force, just like the Institutione had given the legal force. The Codex and the Digest wasnt as complicated as the Institutione and the Pandectae but was the most important out of the four. The Codex was just mainly a collection of imperial statutes, and the Digest was basically a casebook covering many trials and decisions. In conclusion, many Ancient Roman laws have been the origin of the laws we find in our society. Other laws in the Ancient Rome period have been the origin of other countries too. All of these laws have helped create our laws in America by looking at mistakes and great ideas of the Ancient Roman government. The Roman Laws are thought as legend, but some still think of it as realistic. One could compare the Justinian Codes greatly to our three branches of government, when there were four books, but all the powers spl it up. .ub1ca12e440558933a1e4f8d4dae93be2 , .ub1ca12e440558933a1e4f8d4dae93be2 .postImageUrl , .ub1ca12e440558933a1e4f8d4dae93be2 .centered-text-area { min-height: 80px; position: relative; } .ub1ca12e440558933a1e4f8d4dae93be2 , .ub1ca12e440558933a1e4f8d4dae93be2:hover , .ub1ca12e440558933a1e4f8d4dae93be2:visited , .ub1ca12e440558933a1e4f8d4dae93be2:active { border:0!important; } .ub1ca12e440558933a1e4f8d4dae93be2 .clearfix:after { content: ""; display: table; clear: both; } .ub1ca12e440558933a1e4f8d4dae93be2 { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .ub1ca12e440558933a1e4f8d4dae93be2:active , .ub1ca12e440558933a1e4f8d4dae93be2:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .ub1ca12e440558933a1e4f8d4dae93be2 .centered-text-area { width: 100%; position: relative ; } .ub1ca12e440558933a1e4f8d4dae93be2 .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .ub1ca12e440558933a1e4f8d4dae93be2 .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .ub1ca12e440558933a1e4f8d4dae93be2 .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .ub1ca12e440558933a1e4f8d4dae93be2:hover .ctaButton { background-color: #34495E!important; } .ub1ca12e440558933a1e4f8d4dae93be2 .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .ub1ca12e440558933a1e4f8d4dae93be2 .ub1ca12e440558933a1e4f8d4dae93be2-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .ub1ca12e440558933a1e4f8d4dae93be2:after { content: ""; display: block; clear: both; } READ: [System Attack] Essay

Saturday, November 30, 2019

Video Game Industry Analysis

Nintendo History, Development, and Growth In 1989, Fusajiro Yamauchi launched a small company called Marufuku Corporation in Kyoto Japan. The founded corporation later on turned to be Nintendo Company. Before turning into the renowned Nintendo, Marufuku was popular for the playing cards the firm produced to be used when participating in the Hanafuda, the Japanese game.Advertising We will write a custom case study sample on Video Game Industry Analysis specifically for you for only $16.05 $11/page Learn More The company solidified its playing card business position between 1907 and WWII. Marufuku started to supply the Japanese communities with Hanafuda cards in 1925. The Japanese amusement market was greatly devastated by WWII, though Marufuku and the playing card industry advanced more than any other corporations. Whereas the manufacturing plant for Marufuku was damaged during the war, the corporation succeeded to forge ahead in the following periods. In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled. Marufuku factories were consolidated by Yamauchi who then altered its name to Nintendo in 1951. In the postwar era when Yamauchi realized that the playing cards business boomed and there were shortages, he reacted by inspiring the corporation to produce quality plastic playing cards. While challenges were encountered in the preliminary plastic cards production, the firm began its mass assembly in 1953. Nintendo was able to sell playing cards that had the imprints of animation characters after completing a business agreement with Disney in 1959 whereby the firm had to share some profits acquired from selling the advanced cards. Nintendo opted to become public in 1962 when the company realized that the business was remarkably successful. 1960s to 1980s diversifications Nintendo pursued its drive to innov ate and diversify in 1960s and this helped the company to become common name in 1980s. The glowing company developed most of its new product lines in 1963. The game department was successful and in 1969, it built a unique game manufacturing plant in Uji Town. The first electronic technology was introduced by Nintendo in 1970.Advertising Looking for case study on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More An example of the Beam Gun Series technology produced by Nintendo was the shooting system called laser-clay pigeon. This company expanded its business of projection based games to the western markets. The arcade game technologies prospered in the subsequent periods and Nintendo was in the frontline. For instance, Nintendo cooperated with Mitsubishi Electric in 1975 to develop filmed game systems via the use of video player technology. The technology emerged as the first artless home video game in 1977. Nintendo also started to feature some of its high-tech amusement arcade games. In 1978, the company produced and used microcomputers to sell coin operated video games. Such innovations led to the emergence of Donkey Kong in 1981 giving the video games (arcade) its stereo sound and complex graphics. Nintendo similarly sold watch line and game products including football with digital quartz micro hardware in 1980s. The company was able to expand its markets to the US in 1982 as it focused on the marketing and developing household video technologies. Nintendo built new production plants in 1983 to meet Famicom production requirements in Uji town. Despite the reported losses in the video game industry in the late 1985, Nintendo used the swift selling Famicom to enter the US market. It however seized the US market by redesigning the Famicom to produce Nintendo Entertainment System. Nintendo Company became widely recognized for the numerous Pokemon pocket monster, Luigi, Zelda, Mario and other characte rs. The firm’s handheld gaming system also known as Game Boy has dominated the market from the time when it made its first debut. In fact, the Game Boy advanced to give the cutting-edge play station version while the Game Cube which materialized as its gaming console overhauled the Xbox. The latter product was deemed as the most prevalent and succeeding console to the PlayStation 2 that Sony tendered to the market. Although the console market has been ruled by Sony, the novel Nintendo DS and Game Boy Advance have continuously steered the market for the handhelds despite the introduction of the PlayStation Portable (PSP) by Sony.Advertising We will write a custom case study sample on Video Game Industry Analysis specifically for you for only $16.05 $11/page Learn More As Nintendo’s consoles gained a bigger market share, the firm has maintained to be the most interactive market game pioneer as a result of its continuous innovations, Silicon graphics and animated characters presently designed by Shigeru Miyamoto. After the stepping down of Hiroshi Yamauchi in 2002, Nintendo appeared to have taken a new turn. The corporation assumed business as usual but offered low priced GameCube version to the Chinese market. Besides, Nintendo purchased 3% stake of the toy producer Bandai Corporation and Japanese software developer. Internal strengths Human resources capabilities Nintendo is capable of hiring employees with rare talents in building both software and hardware that supports video games. Moreover, the company has one of the few talents that can design and develop rare video games that attract large clientele not only in Japan, but also in other parts of the world. Having such rare talents within the workforce provides the firm with internal capability and increased competitive advantage. Investment in human capital has enabled the company to be more competitive through the value that the workforce creates for its custome rs. Financial resources capabilities With increased sales, Nintendo has accumulated enough financial resources that enable it to expand and finance its operations effectively. These financial resources have also enabled the company to enhance its research and development activities. As a result, the company has remained ahead in developing new products that are oriented to the market. Introduction of new products in the market has led to increased sales and revenue adding to the benefits of the firm. Besides, increased financial capability is the strength behind hiring highly talented and experienced workforce which has generally contributed to the value addition. Organization structure of the company The way the company is organized and managed has also increased its efficiency and effectiveness. The company has adopted the less bureaucratic structure that leads to efficiency in decision making. Even though the company has been divided into various branches, the line between the ma nagement and the bottom employees is extremely thin.Advertising Looking for case study on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More This has increased employee attachment not only to the business, but also to their working environment. Such a structure leads to effective and efficient management processes. Ultimately, the internal structural organization and effective management processes enhance the competitive advantage of the company and keeps it ahead of other firms in the industry. Technological capabilities Nintendo has technological capabilities that enable it to develop new game consoles. These technological capabilities have made the firm to lead in the video game market by introducing new products as soon as the popularity of one game diminishes. Besides developing new software and hardware, Nintendo is capable of developing security codes for its consoles and avoids counterfeit products. This internal technological capability has enabled the company to monopolize the Japanese and US markets for a very long time. Internal weaknesses Top Management Nintendo top management comprises of individuals from o ne family. Although the family is the founder of the company and the major decision maker, some individuals might lack the ability to manage the company effectively. As a result, the company performance may decrease leading to the loss in revenue and market share. Nintendo has not moved away from the old Japanese business models where the company is managed by family members despite incompetence. Such incompetence in the management may destroy the company reputation resulting into a profound reduction in the market performance. Distribution channels Although distribution channels that Nintendo uses to sell its products may be seen as strength, they may also be disadvantageous in terms of management. Managing such fragmented distribution channels may be cumbersome especially in a wide geographical location of US. Moreover, some of the channels may be less productive thereby increasing the cost of operations. Besides difficulties in managing distribution channels, the company also fac es difficulties in expanding to newer markets. This is primarily due to cultural differences. Most of its products are designed according to Japanese cultural aspects which might not fit well in other cultures. Porter’s five force analysis Rival sellers Nintendo has been a very strong player in the game console industry. The company competed with Sony in terms of unit sales of game consoles from 1995 to 2000. The GameCube released about the same time as Xbox cost $199 which was approximately $100 below Playstation 2 and Xbox’s prices (Sterman, Jekarl and Reavis, 13). Such a big difference in price permits the company to target at the low segment of the market; young people from 7 to 20 years of age who cannot afford to buy more expensive consoles and do not require more features as compared to mature age groups. Microsoft is also one of the leaders in game console market. The company’s Xbox has taken a big share of the market. This makes Microsoft a household na me in the industry. Xbox with its sequel is on top of the wave and has been competing with Sonny fiercely. The firm’s strong brand name in home electronics, software and game consoles makes it a big threat in the market, especially for future game consoles (all-in-one electronic devices supporting home entertainment, gaming and web browsing). The Xbox is Microsoft’s first entry into the market but aggressive marketing by the company has resulted in much awareness of the product among the gamers. Xbox attempts to beat Playstation in almost every feature, hoping to compensate for its late arrival and grab some market share. Moreover, Microsoft is notorious for overusing hardware resources for its operating systems and this leads to gamers suspecting that the use of more advanced hardware enhances the features of Xbox. Buyer bargaining power Since the game console is a consumer product, it is good to depend highly on sales. Thus, the consumer has a high bargaining power o n the Nintendo gaming consoles. The market according to the case has increased heavily because of Nintendo’s sport and fun games. Sales also increased after lowering the price of the game consoles. Suppliers bargaining power There is high bargaining power of suppliers in regard to hardware. Therefore, it becomes necessary to calculate the product prices regarding to the price of the hardware units used. Prices for preceding game consoles were high because the output of microprocessors was generally lower than expected. Again, there were shortages of inputs like blue Light Emitting Diodes required for the BruRay Drives. Game publishers and developers provide the games for Nintendo’s consoles thus the company has to listen to their demands and needs. The company is therefore compelled to have more games developed for the newer consoles than for the earlier version because of the complicated architecture. Threat of new entrants There is a very low risk of new entrants bec ause of the development phase which has to be completed to successfully release a new gaming console. That is, a lot of money is required to enter the gaming market. Already, market saturation has been reached with only three key console providers. Moreover, the key problem is that those who develop games would not create games for a new, unpopular and inexperienced platform when they are not sure how the new platform will sell. However, PC and home electronics manufacturers, software developers and handset makers may decide to enter the gaming market as they have the full potential in terms of resources and coverage. Substitutes The very threatening substitute is the upcoming Cloud Gaming Service commonly referred to as OnLive.com. There is a big potential that this expectation is not measurable yet because it is still in beta status. Other substitutes include PCs, calculators, game machines and cellular phones all of which have built-in games. SWOT analysis Strengths Establish ed and give a competitive advantage Robust revenue growth provides greater stability Weaknesses Dependence on suppliers Declining cash position Opportunities Positive outlook for entertainment industry Changing and positive trends in consumption patterns Threats Short product lifecycle Shift in consumer preference Currency exchange fluctuation Evaluation of Nintendo’s corporate strategy Nintendo Corporation created a strong brand name through innovation and licensing, although, this legend seems to fall apart as profits decline. The reasons for this decline are affected by crucial strategic issues which become the main disadvantage to the company. The first issue is associated with the company’s inefficient manufacturing structures that decrease the quality of products which affects the reputation badly and decrease the product competitiveness. The heart of most distinct management practice in Japan is their productivity improvement, quality control (QC) circles, total quality control (TQM) activities or the labor relation-collectively termed as â€Å"Kaizen† (DeWit and Meyer 156). It is argued that the implication of companywide quality control or TQC have been that the concepts have assisted Japanese organizations to build a way of thinking that is process-oriented and come up with strategies that ensure continuous improvement. In Nintendo however, the company failed to perform well or make improvement in Kaizen or develop an efficient manufacturing structure to ensure high quality products thus causing an enormous damage to the business. Nintendo’s failure to sustain an efficient manufacturing structure or implement Kaizen effectively to ensure high quality products damaged their reputation and incredible brand name causing them to lose their competitive advantage in the market. In building competitive advantage, an organization must meet the expectations and needs of its customers. The failure for Nintendo’s product qualities to meet the expectations and needs of customers completely swiped away the company’s reputation and decreased the confidence in the market. It is also pointed that, good reputation is what all businesses would wish to have, yet it is more valuable in some cases than in others. Good reputation is among the intangible resources for Nintendo which differentiates the firm from other competitors, enabling them to charge their excellent quality and product a premium price. Hence, the diminishing reputation of Nintendo weakens core competencies and creates a negative prejudice which affects its competitive advantage directly and thus becomes a significant threat to the business. Besides the reputation and quality issues, Nintendo is not swift in responding to market shift in demand and thus weakens its competitive advantage. For instance, the delays in launching of many consoles in Europe due to problems in manufacturing caused the company failure in fulfilling the market demands. This increasingly put Nintendo at stake since other strong competitors like Sony and Microsoft were swift in gaining a share in those markets. It enabled them to enjoy the first-mover advantages. First-movers may gain competitive advantages in creating distribution channels, gaining the consumer attention or linking with the specialized suppliers. Any product of class advertised first tends to impress more strongly in the minds of consumers than the ones that follow. As a result, Nintendo lost a large share of the market and its competitive advantage in the gaming industry; they did not benefit from first mover advantages leaving them behind other competitors in markets outside US and Japan. Business level strategy Since Nintendo’s conception, the business strategy was based on developing video game machines. The company focused all its strengths in innovating gaming consoles progressively. As the pioneer in the industry, the company developed a coin-operated video g ame machine called Famicom in the 80s which surpassed other competing products in terms of technology. The company focused on developing gaming machines that could support several games unlike the machines offered by competitors. Through licensing, the company was able to expand in Japan and the United States. As time went by, the company enhanced its innovation to capture the differing needs of consumers. For the United States, the firm redesigned the Fomicom to develop Nintendo Entertainment System that could fit and compete in the market. The company also opened new channels that would be more close to consumers. Through retailers, the business was able to expand to all major cities of the United States. This expansion and business monotony was also enhanced by the strategy of securing their gaming machines such that other games could not be played in them. With increasing competition, Nintendo’s business strategy focused more on innovation. The company led competitors in terms of product research and development. It was the first to introduce the 8-bit systems, 16-bit systems and 64-bit systems. These in particular made the company to succeed year after year and by 1992, the firm had acquired 60% of the market share. The company was already established well in Japan and US thus dropped licensing as the supportive business strategy. When Sony and other competitors penetrated the market with new products, Nintendo’s market share and profitability dropped significantly. The company responded by changing its business strategy and focusing on developing gaming machines using plug-in cartridges in conjunction with Silicon Graphics. This product which was targeted to children and young teenagers boosted sales until Sony introduced the Playstation. Nintendo could no longer compete effectively as more competitors such as Microsoft introduced more advanced technology in the market. As a result, the company’s GamaCube was not successful as expect ed. However, the company reinvented its business strategy and developed Wii. The strategy was to use off-the-shelf components to assemble a much cheaper gaming machine that could be offered at a cheaper price. The product was also targeted to a much wider audience through innovation that enabled motion sensitivity, wireless control that gave way to interactive games. This new innovation became the core competitive strength and brought back Nintendo to the leading position in the industry. Nintendo structure and control systems The strategic organizational structure of Nintendo is such that the decisions stems from the higher levels of management and flows down the ladder. It is a kind of centralized structure in which strategic decisions are closely held by middle and lower level managers. While the licensing and merging decisions are made solely by the management, product development decisions are a combined effort of both the managers and the developing teams. The managers trigger the product strategy when competition becomes too stiff and sales decline. The design and development ideas are the ingenuity of the research and development teams. Notably, strategy achievement and decisions incorporation are assessed through two mechanisms. First, the managers consider the operation measures in which they measure customer satisfaction and retention levels. The reason is that the major objective of the strategic decision is to capture a larger market and eventually increase sales. Therefore, customer perspective becomes a major control system. Secondly, the company is sales-driven. Competitive pressure is determined by the company sales as compared to other competitors. Therefore, innovation and learning are also control systems used in the company where sales growth is the measure. Throughout, the company has referred its success to sales growth of each product launched. Recommendations For the company to succeed in the future, it must invest in technological adv ancement. Technology will enable the company to remain at the elevated competitive edge. Also, the company will continue to use its technological advancement to introduce new products into the market ahead of its competitors. This capability will provide the company with a stronger competitive advantage. In addition, the company must produce games or items portraying the global outlook to attract as many markets as possible. The future of Nintendo does not necessarily depend on innovation alone. There are other elements to consider in order for the firm to capture a royal market share and drive sales. Target markets should comprise of consumers with the ability to sustain a high financial status, not just young kids. After all, the success of the business depends on the ability of the customers to make repeated purchases. As other competitors focus on innovation, Nintendo should differentiate by aiming to market its products in the untapped markets such as the emerging economies. It s financial position and brand name can act as the effective marketing strengths for this expansion. Given the level of competition in the gaming industry, Nintendo needs to offer unlimited interactive entertainment to all the consumers at average prices to enable it capture dominant market share. To realize this, the company must focus in the production of a product that it feels to have higher competitive advantage over other market rivals such as Sony and Microsoft. Works Cited DeWit, Bob and R. Meyer. Strategy: Process, Content, Context. New York, NY: Thomson International Business Press, 2004. Print. Sterman, John, Jekarl Kahn and Reavis Cate. 2008. Sony’s Battle for Video Game Supremacy. 2008. Web. This case study on Video Game Industry Analysis was written and submitted by user Samiyah Suarez to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Tuesday, November 26, 2019

Scariest Halloween Happenings

Scariest Halloween Happenings Theres nothing like a good haunted house to get you in the spirit of Halloween. Remember going to your hometowns haunted house as a child? Creeping down spooky hallways, feeling the hairs on the back of your neck stand up when you sense the presence of someone else nearby, screaming as they jump out at you and then laughing with relief when you make it to the end in one piece? Well, imagine this experience, only with large scale pyrotechnics, hundreds of actors dressed in creepy costumes, goosebumps inducing soundtracks, rides, shows and more. For those who love a good scare and want to experience the best, check out the following events: Tustin, California. The 17th Door Its a sure bet for those who want a really good scare. In fact, you might even get too scared, which is why the hosts give you a password that allows you to leave if you find yourself losing it somewhere among the pig-faced demons and other monsters that haunt the 17-room scare-a-thon. Uttering â€Å"Mercy† will get you a quick passage to safety. Expect to be touched and to possibly get wet. Los Angeles: Universal Studios Halloween Horror Nights Hollywood It boasts creepy mazes where youll encounter characters from AMCs The Walking Dead series, a Terror Tram called The Purge where youll be hunted by murderers in masks, a series of scary rides featuring scenes from The Transformers, The Revenge of the Mummy, Jurassic Park, and a Simpsons ride to lighten the mood if it gets too intense. Finally there are four unique â€Å"Scare Zones† featuring chemically deformed monsters, a creepy Christmas theme, zombie soldiers and a lawless riot with murderers on the loose. The sets, actors and scenes are all top notch Universal Studios productions. Possibly the highest quality fright party on earth. Dark Harbor The Queen Mary crew hosts a terrifying event. Once aboard, youll find mazes, monsters, creepy music by composer Jaymie Valentine. Trapped on the boat with nowhere to go, youll have no choice but to let the terror overtake you. You can even book a room to take advantage of the creepy shows and nightmare inducing scare-a-thon. Orlando: Universal Studios It offers a totally unique Halloween event in Orlando. Featuring 9 haunted houses with themes like: Walking Dead, Freddy vs. Jason, Insidious, The Purge, An American Werewolf in London, 25 Years of Monsters Mayhem, Run: Blood, Sweat and Fears, 3D Asylum in Wonderland and Body Collectors. Seven scare zones and shows including Bill Teds Excellent Halloween Adventure, All Nite Die-In and Evils Roots. As always with Universal Studios, expect some of the most spectacular sets and special effects you could imagine. Las Vegas: Fright Dome Fright Dome at Circus Circus hotel is one Vegas biggest Halloween attractions. No costs have been spared to transform the hotel into an enormous haunted house. Make your way through giant spider webs, with man-eating spiders ready to pounce, be pursued by ghosts, goblins, Freddys and Jasons. Scary music, creepy lighting, mazes and live shows. Youll need nerves of steel to make it through this experience without screaming. Philadelphia: Terror Behind the Walls The former Eastern State Penitentiary transforms the enormous complex into the annual Terror Behind the Walls. Touted as one of the best haunted house experiences in the U.S., this event boasts 200 actors in full costume, animation and some of the most skin-crawling soundtracks, This year, two more attractions have been added to the traditional four. Returning are the popular Infirmary, Detritus, Lock Down, Machine Shop and debuting are Break Out and Quarantine 4D. Enter if you dare! Chicago: The 13th Floor The 13th Floor is a haunted house event that helps you understand why most buildings dont have a 13th floor. This nightmare-inducing experience is famous nationwide. With a ride that makes your stomach drop 13 floors, some of the best creepy actors and scary music, youll get your fright fix at this terrifying event. Buying a ticket allows you entrance to â€Å"Feral Moon† and â€Å"Dead End District: Wrong Turn† where you enter the truly twisted world of the events creators. Dont expect to sleep at night after visiting the 13th Floor. Whichever event you attend, make sure you steady your nerves and bring a friend to grab on to when the terror overtakes you. And if you prefer to scare somebody instead of being scared, you should try these Halloween pranks on your friends. Have fun and Happy Halloween!

Friday, November 22, 2019

Catcher in the rye5

Catcher in the rye5 Essay In The Catcher in Rye, Holden views the world as an evil and corrupt place where there is no peace of mind, or innocence. His perception of the world does not change as the novel develops however, towards the end Holden gradually comes to realize that he is powerless to change it. Ironically I think he does mature as the novel progresses. Although we are only told of a short period of Holdens life in the book, Holden is very successful in telling his point of view of the world, a crazy, and corrupt. After Holden leaves Pencey Prep and checks into the Edmont Hotel, is where I see most of his turmoil starts to begin. When he spends the evening in the Hotel he finds himself surrounded by morons and perverts. There were screwballs all over the place. He said. His situation only deteriorates from there on. The more he looks around at the world, the more depressing it seems. (He is generous to remind us that about every 5 sentences). On his date with Sally, he asks her if she ever just gets fed up, and wanted to know if everything would just get worse if you didnt do anything about it. I saw that Holden was in a state of turmoil and confusion in that scene. He wants to put his past behind him and start a new life. I feel that this is a sign of maturity because he is at a state which he has had experience with everyday life, and wants to get far away from it. In the novel I also never saw Holden as immature, I always saw him as a protector of the innocent. When Holden sneaks into his house and talks to Phoebe I feel that he is explaining what happened on his date with Sally, about his plans and all, but in a very symbolic and picturesque manner. He essentially tells Phoebe that he wants to keep children from growing up. It takes most of the book before Holden begins to realize that he is helpless to stop he corruption. Finally, he realizes that not only is he helpless to stop it but, there is nowhere he can go to hide from it. When Holden is delivering the letter to his sister he encounters a f*** you written on the wall. Holden rubs it in with his hand so as to protect the innocent children from reading it. Later on he finds another f*** you on a wall, but this one was scratched in. He discovers he cant deface this one. I felt that this was the beginning of Holdens realization that his dreams are infeasible. Ironically enough, it is one of the innocent children that he is trying to protect who helps him come to terms with this realization. It is Phoebe who challenges his plan to head out west. As he is telling her that she cannot run away, he discovers that he too cannot run away. You cant ever find a place that is nice and peaceful, because there isnt any. The final step in Holdens maturity comes near the end of the book when he is watching Phoebe on the carousel. All the kids kept trying to grab for the gold ring, and so was old Phoebe, and I was sort of afraid shed fall off the goddamn horse, but I didnt say or do anything. The thing is with kids is if they want to grab for the gold ring, you have to let them do it, and not say anything. If they fall off they fall off, but its bad if you say anything to them. Holden at this point no longer regards himself as a child, taking into consideration the way her presents everyone else as kids and that he ultimately realizes that he cannot preserve the innocence of a child. Shortly after this statement Holden has a nervous breakdown. He knows with a sickening certainty that he is powerless to stop both evil and maturation. As a matter of fact it is bad to do so. READ: To Kill A Mockingbird3 EssayBibliography:

Wednesday, November 20, 2019

The importance of mission in the Strategic Management process Essay

The importance of mission in the Strategic Management process - Essay Example System of management is the main means of development and practical realization of the general program of the organization development and realization of its strategy. An ultimate goal of system of management is the performance of the company’s mission. Strategy of corporation is a business concept of the organization on the given strategic prospect, submitted as the long-term program of concrete actions which are capable of realizing the given concept and to provide the organizations competitive advantages in achievement of the purposes. Strategic management is a subsystem of organization management which carries out all the complex of concrete works on professional action under the strategic analysis, to development, realization and controlling strategy of the organization. These characteristics may be various and concern to the product (base service), and to the additional services accompanying base, i.e. to modes of production, selling, sales etc., specific to the organization and its product. Humger insists that mission, vision and values are the links that connect the integral parts of the company together. They describe the purpose of the company, the approaches that are implemented for successful result, and a general goal of the company’s existence. Defining and realizing these points will help both the staff and heads of the company get an integral image of the company, which would be helpful in their working process. These notions may sound abstract for people that are not involved into strategic planning, especially for people, that are occupied with practical activities and are focused on getting benefits and do not trouble themselves with such abstract notions. Such pragmatic people, or people, who consider themselves to be pragmatic, pass this very important stage of building up a successful base for future functioning of the company. It is extremely important to find staff and time to forge out mission, vision and